Export realtime game statistics to disk in JSON and other formats.
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var macros = require('./macros');
//
// Our `timing` fixture tests
// Should match `tests/fixtures/timing.json`
//
macros.matchFixturesTest('timings', function runTest(connection) {
//
// Basic Tests
//
connection.timing('foo.baz.time', 10);
connection.timing('foo.bar.time', 500);
//
// Constructing a timer object
//
var timer = connection.createTimer('foo.interval');
//
// Wait 200ms
//
setTimeout(function () {
//
// Stop the timer
//
timer.stop();
}, 200);
//
// A second timer
//
// Wait 100ms
//
var second_timer = connection.createTimer('bar.comes.first');
setTimeout(function () {
//
// Stop the timer
//
second_timer.stop();
}, 100);
//
// Attempts to stop the timer again but before `foo.interval`
// If someone breaks the `only stop once code` this will cause an error
// because it will emit before the `foo.interval` and it wont be equal
//
// Wait 150ms
//
setTimeout(function () {
//
// Atempt to stop already stopped timer
// Will console.log `Can't stop a timer twice`
//
// We are not testing for this error, cause its just an error message
// but this would be raised on scenarios where a more strict error handler
// is enforced by the user
//
connection.on('error', function (err) {
});
second_timer.stop();
}, 150);
});